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<center><b>
 [ <a href="module-tree.html">Module Hierarchy</a>
 | <a href="class-tree.html">Class Hierarchy</a> ]
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<h1 class="epydoc">Class Hierarchy</h1>
<ul class="nomargin-top">
    <li> <strong class="uidlink">object</strong>:
      <em class="summary">The most base type</em>
    <ul>
    <li> <strong class="uidlink"><a href="pymunk.Arbiter-class.html">pymunk.Arbiter</a></strong>:
      <em class="summary">Class for tracking collisions between shapes.</em>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.Body-class.html">pymunk.Body</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.Contact-class.html">pymunk.Contact</a></strong>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.Joint-class.html">pymunk.Joint</a></strong>
    <ul>
    <li> <strong class="uidlink"><a href="pymunk.GrooveJoint-class.html">pymunk.GrooveJoint</a></strong>:
      <em class="summary">Similar to a pivot joint, but one of the anchors is
on a linear slide instead of being fixed.</em>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.PinJoint-class.html">pymunk.PinJoint</a></strong>:
      <em class="summary">Keeps the anchor points at a set distance from one another.</em>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.PivotJoint-class.html">pymunk.PivotJoint</a></strong>:
      <em class="summary">Simply allow two objects to pivot about a single point.</em>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.SlideJoint-class.html">pymunk.SlideJoint</a></strong>:
      <em class="summary">Like pin joints, but have a minimum and maximum distance.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.Shape-class.html">pymunk.Shape</a></strong>:
      <em class="summary">Base class for all the shapes.</em>
    <ul>
    <li> <strong class="uidlink"><a href="pymunk.Circle-class.html">pymunk.Circle</a></strong>:
      <em class="summary">A circle shape defined by a radius</em>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.Poly-class.html">pymunk.Poly</a></strong>:
      <em class="summary">A polygon shape</em>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.Segment-class.html">pymunk.Segment</a></strong>:
      <em class="summary">A line segment shape between two points
This shape is mainly intended as a static shape.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="pymunk.Space-class.html">pymunk.Space</a></strong>:
      <em class="summary">Spaces are the basic unit of simulation.</em>
    </li>
    <li> <strong class="uidlink"><i>unreachable</i>._CData</strong>:
      <em class="summary">XXX to be provided</em>
    <ul>
    <li> <strong class="uidlink">_ctypes.Structure</strong>:
      <em class="summary">Structure base class</em>
    <ul>
    <li> <strong class="uidlink"><a href="pymunk.vec2d.Vec2d-class.html">pymunk.vec2d.Vec2d</a></strong>:
      <em class="summary">2d vector class, supports vector and scalar operators,
and also provides a bunch of high level functions</em>
    </li>
    </ul>
    </li>
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    </li>
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    </li>
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